CGG SW Shaintar
I started having thoughts about how to prepare for game night in a more orderly fashion. Gaming every two weeks with new adventures every 1/2 sessions requires a good amount of content. Here is a start, a checklist I’ve pulled together.
- Meta-Game Goal: Try a different type of enemy, emphasize use of terrain, focus on non-combat conflict, encourage tricks, fight a solo monster or wade through minions, etc.
- Story Goal: Introduce a new NPC, enrich an existing NPC, expand the area around Ashton they are familiar with, ‘attack’ a PC’s hindrance, comic relief
- Concept: Rangers discover X while traveling and investigate. They run into resistance from Y and Z before discovering the truth is W. They then have to deal with that truth (apprehend the villains, etc.)
- List of Scenes: combats, challenges, rich description, NPCs, required and optional, connections and order.
- Map: Create/locate one Key Map for the session. Other maps are nice, but don’t want to add work load for multiple elaborate maps unless you have time. Table copy for figurines, digital copy for maptools.
- Figurines: Locate (hopefully painted) figs for Key NPCs and Opponents. Don’t paint new figs unless you just want to paint figs. Too much work for one session otherwise.
- NPCs: Consider the scenario and determine who the PCs will meet and may interact with. Work up minimal stats for them but select “3 Evocative Words” to cement a picture of each for the players.
- Opposition: Select the opposition with stats. Determine their intelligent tactics and reaction. Will they fight to the death, flee, or surrender? Pre-mark 1-2 Cool Moves for each type of creature. Also prepare the non-combat challenges: Tests of Will, Puzzles, matters of persuasion, etc.
- Treasures: What reward could the PCs gain for their heroic? Praise of the people? Favors of the powerful? Hand of a maiden? Bounty or coin reward? Recovered treasures?
- Fall-out: What are the likely consequences of a PC victory? Of a failure?
- Images: A good picture or two for NPCs, settings, mood I think are worth the time to find and vital to holding the interest of remote players. (I always thought it enhanced things when G-$ did it in his adventure.)
- Sounds/Music: When Jeff used his iPod with the mini-speakers, I thought that was unobtrusive and effective. Don’t spend hours crafting the perfect soundtrack, but raid my collection for some reasonable stuff that will enhance the mood. (OPTIONAL)
- Tie-Ins: Does the adventure tie-in to the last or previous adventures? Return of an NPC or a problem? Most should have none or they should be casual, not part of the puzzle. (OPTIONAL)